Richard Bang – Games Designer/Programmer/Artist
Richard has been a self-confessed computer geek for over 30 years and has been obsessed with gaming for as long as he can remember. He designed and sold his first computer game “The Key of Asmar” at the tender age of 14 and after mostly gaming his way through a Physics degree, he was seduced by the Dark Side and entered the heady world of business software, whereupon he built his own successful software company and designed one of the world’s leading email software suites.
Despite this exciting career in internet communication software, he always wanted to create computer games again. So in 2008 he decided to do just that, and thus Freekstorm was born.
When he is not polishing his alter-ego, the dastardly Doctor Kvorak, our resident genius likes to play games and make short indie films, largely because he’s a big kid at heart.
Lin Bang – Marketing / Business/ Everything Else
As Freekstorm’s SO (inSignificant Other), Lin handles the daily running of Freekstorm. With a degree in Law and a long career as a Chartered Accountant, she flexes her financial muscles as the Marketing and Finance Director of an international software company.
In addition to keeping the cogs of Team Freek running smoothly, she is a passionate advocate of indie games and spends rather too much time researching the best ways to help promote them. When she isn’t working she enjoys writing, art and networking.
Samuel Bang – 3D Artist
Sam lives and breathes games. Lucky for us then that he also loves making them. He spent much of his youth creating awesome art in Skyrim, Source SDK, Photoshop and good ol’ graphite. Then he discovered the wonders of Maya and from that moment on, he realised his ultimate destiny lay as a games artist. He has a First Class Degree in 3D Games Art from Hertfordshire University, and you can see his fantastic artwork at SamuelBang.co.uk
As for other pursuits…you mean there is actually a world beyond games?
And….Introducing Michael and Maria – Our Chief Testers
We are also highly fortunate to have two younger talented testers who are never short on ideas on how to improve our game (kids are wonderful but they can be brutal critics!) Maria also loves to contribute to the marketing side of game development and she never misses a games expo, so we suspect that you’ll be seeing quite a lot of her in the future