Software Developer / Game Designer
Richard has been a self-confessed computer geek for over 30 years and has been obsessed with gaming for as long as he can remember. He designed and sold his first computer game “The Key of Asmar” at the tender age of 14 and after mostly gaming his way through a Physics and Electronics degree, he was seduced by the Dark Side and entered the heady world of business software. Over the next 20 years he built his own highly successful internet software company and designed one of the world’s leading email communication software suites.
Despite the fortune and glory that this venture entailed, he always secretly wished he could create computer games again. So, call it a mid-life crisis or an epiphany, in 2010 he decided to do just that, and now he’s happy again.
When he is not writing fiendishly puzzling and addictive computer games, our resident genius likes to make short indie films, largely because he’s a big kid at heart and likes to tell stories and play with his visual effects.
Marketing / Business Development
As Freekstorm’s director of business development, Lin handles the marketing and daily running of the company. She developed her skills working for 20 years as the Marketing and Finance Director on an international software company. She is a fellow of the Chartered Association of Certified Accountants and has a degree in Law, specialising in internet and intellectual property law.
When not wallowing under mountains of red-tape, she loves to blog and produce films. She has also been known to play the odd computer game and is thoroughly enjoying her new additional role as the company’s “idiot play-tester” although she doesn’t really think that this classifies as “real work” and she can’t believe that she actually gets paid for playing games.
Sam lives and breathes computer games. Lucky for us then that he also loves making them. He holds a Fine Art Scholarship at The Kings School Ely and his main interest is in game art and level design. He spent much of his teenage years shooting zombies and creating boggling artwork in Garry’s Mod, Source SDK, Photoshop and good ol’ graphite. Then he discovered the wonders of 3DS Max and from that moment on, he realised his ultimate destiny lay in online gaming. He intends to study Games Art and Design at university, whilst simultaneously pursuing his consuming passion for blowing things up.
As for hobbies….er….you mean there is actually a world beyond games?