Richard Bang – VR Developer and Systems Architect
Richard has been a self-confessed computer geek all his life and has been obsessed with gaming for as long as he can remember. He designed and sold his first computer game at the tender age of 14 and after mostly gaming his way through a Physics degree, he was seduced by the Dark Side and entered the heady world of coding, after which he built his own successful software company and designed one of the world’s leading communication server suites. Now he writes games for a living and is the CEO of Freekstorm and head of the software development team.
Richard also gives public talks on virtual reality interactive experiences and will be a speaker at the 2017 Future Games Summit on “Big Data – Driving New and Exciting Innovations in Game Development.”
Lin Bang – Producer
Originally an accountant and Finance Director, Lin now handles the daily running of Freekstorm, including marketing, producing, and business development.
In addition to keeping the cogs of Team Freek running smoothly, she is also a successful writer. And yes, she is the one responsible for the rather peculiar story of Doctor Kvorak’s Obliteration Game.
Samuel Bang – Games Artist
Sam lives and breathes games. Lucky for us then that he also loves making them. He spent much of his youth creating awesome art in Skyrim, Source SDK, Photoshop and good ol’ graphite. Then he discovered the wonders of Maya and from that moment on, he realised his ultimate destiny lay as a games artist. He has a First in 3D Games Art from Hertfordshire University, and you can see his stunning artwork at SamuelBang.co.uk
As for other pursuits…you mean there is actually a world beyond games?
Michael Bang – Q.A. Tester
We are also highly fortunate to welcome our talented tester Michael who is never short on ideas on how to improve our game. Michael joined us during his summer university break and has been a huge help helping out with finding all those niggly bugs, managing other beta testing and contributing to the all-important Q.A. side of game development. He’s been a great help to the Freekstorm software development team. Such a shame that he’s headed for a career in finance rather than the games industry